Warzone Season 1 Reloaded patch notes
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The Season 1 Reloaded update has officially gone live in Call of Duty: Warzone and MW3. There are an almost overwhelming number of changes in both games, and this guide will go over everything in the Warzone patch notes.

You can see the full list of patch notes on Raven Software’s website, but keep reading to see a summarized version of the highlights from the Season 1 Reloaded update.

Warzone Season 1 Reloaded patch notes

Image via Activision

The biggest changes to Warzone in Season 1 Reloaded, aside from all of the new content, are the weapon nerfs and buffs. There are dozens of balancing notes in the update, and you can see all of the major ones below.

Weapon Balancing

Assault Rifles

  • Holger 556 (MWIII)
    • Max Damage increased to 35, up from 32
  • M13B (MWII)
    • Max Damage reduced to 23, down from 25
    • Near-Mid Damage reduced to 21, down from 24
    • Min Damage reduced to 19, down from 22
    • Max Damage increased to 28, up from 24
    • Near-Mid Damage increased to 24, up from 20
    • 16.5” MCW Cyclone Long Barrel
      • Damage range benefits reduced by 6%
      • Velocity benefits reduced by 7%
      • Hip fire and tac-stance penalty reduced by 5%
      • Sprint to Fire penalty increased by 1%
    • RB Regal Heavy Stock
      • Gun kick benefit reduced by 11%
      • Horizontal and vertical benefit reduced by 5%
      • Mobility penalties increased by 3%
      • Sprint to Fire penalty increased by 1%

Battle Rifles

  • MTZ 762 (MWIII) 
    • Max Damage reduced to 42, down from 45
    • Near-Mid Damage reduced to 38, down from 42
    • Min Damage reduced to 34, down from 37

Light Machine Guns

  • Bruen MK9 (MWIII)
    • Max Damage reduced to 28, down from 32
    • Min Damage reduced to 26, down from 28
    • Max Damage reduced to 29, down from 33
    • Min Damage reduced to 27, down from 29
  • Pulemyot 762 (MWIII)
    • JAK Annihilator Bullpup Kit
      • Max Damage reduced to 38, down from 40
      • Min Damage reduced to 34, down from 36
  • TAQ Eradicator (MWIII)
    • Max Damage reduced to 28, down from 33
    • Min Damage reduced to 24, down from 25

Submachine Guns

  • AMR9 (MWIII)
    • Max Damage increased to 31, up from 28
    • Near-Mid Damage increased to 27, up from 25
    • Min Damage increased to 25, up from 23
  • ISO 9mm (MWII)
    • Max Damage reduced to 21, down from 24
    • Near-Mid Damage reduced to 17, down from 19
    • Mid Damage reduced to 15, down from 16
    • Far-Mid Damage reduced to 12, down from 13
  • Rival-9 (MWIII)
    • Slight reduction in horizontal recoil
    • MTZ Marauder Stock
      • Fire aim stability benefit reduced by 5%
  • Striker 9 (MWIII)
    • Near-Mid Damage increased to 27, up from 25
    • Min Damage increased to 23, up from 20

Sniper Rifles

    • ZANG-34 Barrel
      • Damage Range Benefits reduced by 9%
      • Velocity Benefit reduced by 8%

As you can see, the MTZ Interceptor marksman rifle was not touched in this update. Apparently, Raven Software feels the previous nerf to the gun earlier in Season 1 was enough for now. However, the future may bring further balancing for the rifle depending on how things shake out in Season 1 Reloaded. The next time we will likely see any form of balancing is with the Season 2 update in early February.

Some other interesting changes to the weapons in Season 1 Reloaded is the MCW assault rifle receiving a large buff and the WSP Swarm not receiving any nerfs. As it stands, the Swarm will still be the meta SMG while the MCW could break into the long-range meta.


Image via Activision

Moving on, significant changes to the audio were made in Season 1 Reloaded. The patch notes offer a few changes that are now live in Warzone on Urzikstan, so you should be able to hear everything a little better when playing the map.

  • Audio Occlusion
    • Improvements have been made to audio occlusion on Urzikstan.
  • Plane Audio
    • Adjustments have been made to the audio on the Infil/Exfil airplane.
  • Music Channels
    • Adjusted cinematic music so that it is no longer entirely on gameplay channels, rather than cine.
  • Allied Sounds
    • Reduced the volume of friendly Slides, Jumps and Lands to better distinguish between friendly and enemy behavior.

Bug Fixes

The final section of patch notes I will cover are the bug fixes, which are quite plentiful in Season 1 Reloaded. Many notable bugs have been fixed, so you can see the full list of them below.

  • Fixed an issue that allowed Players to clip through geometry while using a Ziplines or Ascender.
  • Fixed an issue causing a player to get stuck in a loop and preventing them from being revived if they were downed while plating.
  • Fixed an issue preventing equipped Gulag tokens from awarding cash when the Gulag closes.
  • Fixed an issue that allowed Loadout duplication if a player left a match.
  • Fixed an issue preventing Bomb Drones from appearing on the mini map or tac map.
  • Fixed an issue that prevented the squad widget from updating correctly when a player leaves.
  • Fixed an issue causing the train and cash drop icons to be missing from the tac map in Urzikstan Resurgence.
  • Fixed an issue where players matchmaking in uneven party sizes would not see each other in the squad widget.
  • Fixed an issue causing player statistics to not track properly if they left a match prior to the end of the Exfil sequence.
  • Fixed an issue causing active players to be kicked out of Plunder matches for wrongly being flagged as AFK.
  • Fixed an issue causing inconsistent behavior when dropping ammo types from inventory.
  • Fixed an issue causing a delay for the loot crate markers to appear after picking up a Scavenger Contract.
  • Fixed an issue with Scavenger caches causing the mission to select cache locations too close to one another.
  • Fixed an issue causing incorrect descriptions to appear for some Perks.
  • Fixed an issue preventing vehicles from respawning in a match.
  • Fixed an issue preventing the maps in the rotation playlist from appearing on the menu.
  • Fixed various issues causing players to encounter dev errors or unspecified client crashes while attempting to play Battle Royale modes.
  • Fixed an issue causing doors on certain buildings to behave erratically.
  • Fixed an issue causing Black Site keys to spawn in unintended modes.
  • Fixed an issue causing Stronghold loot caches to spawn in unintended locations.
  • Fixed an issue preventing Faculty from causing a delay to Cluster Mine and Suppression Mine activation.
  • Fixed an issue preventing players from choosing to stow select items while the Backpack was full.
  • Fixed an issue causing an incorrect number of equipped and reserve Armor Plates to appear while spectating a player.
  • Fixed an issue preventing Elimination Bounty targets from appearing on the Mini Map.
  • Fixed an issue preventing the party leader from joining a match despite the rest of the party successfully doing so.
  • Fixed an issue with Backpack navigation and management while it was full.
  • Fixed an issue causing players to spawn into a match with a loadout different from the one selected in the live lobby.
  • Fixed an issue causing players to be redeployed under the map in Resurgence Modes.
  • Fixed an issue causing some weapon models to disappear while aiming down sights.
  • Fixed an issue with the number of available charges after deploying the Rebreather Field Upgrade.
  • Fixed an issue causing all Voice Chat to be disabled even if the player has it enabled. 
  • Fixed an issue causing squad widget information icons to overlap with the health bar.
  • Fixed an issue that was wrongly awarding players the Pacifist accolade.
  • Fixed an issue allowing players to skip animations while using the Portable Redeploy Drone.
  • Fixed an issue causing Ping markers on the compass at the top of the player screen to appear under the compass text.
  • Fixed an issue allowing the Heartbeat Sensor to be used after the battery is depleted.
  • Fixed an issue with text overlap on the menu for challenges and tokens.
  • Fixed an issue causing the Gas Mask HUD effect to remain on screen after stowing or unequipping the Gas Mask.
  • Fixed an issue that caused players to lose the Gulag match despite successfully using the vertical ascender during overtime.
  • Fixed an issue causing playlist buttons to queue a player for modes other than the intended one.
  • Fixed an issue preventing the countdown sound and text from appearing in the live lobby.
  • Fixed an issue causing a dev error when attempting to rejoin a Private Match.
  • Fixed an issue causing incorrect player levels to appear on Calling Cards after having been eliminated.
  • Fixed an issue causing Field Upgrades to disappear while looted during an active DDOS.
  • Fixed an issue causing missing or incorrect Mode names in the Private Match menu.
  • Fixed several issues causing clipping or improper placement of weapon parts while in an Operator’s hands.
  • Fixed several issues with improper texture or model behavior for various Operators and Vehicles.
  • Fixed an issue causing improper floating loot card overlap.
  • Fixed several issues with weapon Blueprint textures and lighting.
  • Fixed an issue causing incorrect or missing text while sending whispers via the social menu.
  • Fixed an issue in the leaderboard causing “Highest Winstreak” to appear as “Highest Killstreak”.
  • Fixed an issue preventing the progress bar from appearing during a Data Heist Public Event.
  • Fixed an issue causing the menu to perform poorly or occasionally black screen.
  • Fixed an issue that would kick the player back to the main menu while navigating Operator selection.
  • Fixed an issue causing assimilation options to appear on the ping wheel while a player was downed.
  • Fixed an issue causing extended respawn times in the live lobby following multiple deaths.
  • Fixed an issue causing weapon reserve ammunition to appear on the Gunsmith menu.
  • Fixed an issue that would cause unintended behavior during infil if a player was previously tethered to an ascender.
  • Fixed an issue causing Plate Carriers to appear in game as Armor Vests.

Those were the highlights from the Warzone Season 1 Reloaded patch notes. As previously stated, the next major update in Warzone will come with Season 2 in early February, but smaller patches could go live before then for anything that requires an immediate change.

Joey Carr is a full-time writer for multiple esports and gaming websites. He has 7+ years of experience covering esports and traditional sporting events, including DreamHack Atlanta, Call of Duty Championships 2017, and Super Bowl 53.