The sniping meta in Call of Duty: Warzone Season 1 really boils down to just one sniper, the KATT AMR. The sole reason for this is because the KATT AMR can one-shot kill fully-armored enemies without needing additional attachments. However, if you’re tired of using the clunky and slow KATT AMR, then I recommend trying out to semi-automatic KV Inhibitor, which has a surprisingly strong loadout in Warozne.
To see the best loadout for the KV Inhibitor in Warzone, keep reading my guide below.
Best KV Inhibitor loadout in Warzone
- Muzzle: Sonic Suppressor L
- Barrel: KAS-10 584mm Mod Barrel
- Stock: EXO-TAC
- Ammunition: .338 Magnum Spire Point Rounds
- Rear Grip: Broadside Factory Grip
Since the KV Inhibitor can’t one-shot kill enemies in Warzone, we need to beef up its damage profile so you can deal the most damage possible to a fully-armored enemy. This starts with the Sonic Suppressor L and the KAS-10 584mm Mod Barrel, both of which increase bullet velocity as well. In addition to those attachments, I have also equipped the .338 Magnum Spire Point Rounds, which maxes out the KV Inhibitor’s potential damage. You won’t be able to knock many enemies with one shot, but two shots should do the trick most of the time.
Wrapping up the loadout is the EXO-TAC stock, which drastically improves the sniper’s stability, both when firing and when idle swaying. Then, there is the Broadside Factory Grip for some added mobility. I don’t recommend quickscoping much with this loadout, but you also need a quick aim down sights speed to ensure you can lock onto targets before they can lock onto you.
Best Class Setup for the KV Inhibitor in Warzone
Now, I have the best secondary weapon, equipment, and perks you should use with the KV Inhibitor and its loadout.
- WSP Swarm, Lockwood 680, COR 45, or anything comparable
- Perk 1: Double Time
- Perk 2: Sleight of Hand
- Perk 3: Tempered
- Perk 4: Resolute
- Lethal: Throwing Knife
- Tactical: Stim
The KV Inhibitor won’t beat out the KATT AMR in the sniper meta of Warzone Season 1, but this loadout gets it as close as possible.